Electronic Experiences in a Virtual Lab

Electronic Experiences in a Virtual Lab

Author: Roberto Gastaldi

Publisher: Springer Nature

ISBN: 9783030451790

Category: Technology & Engineering

Page: 218

View: 451

This book presents a collection of “lessons” on various topics commonly encountered in electronic circuit design, including some basic circuits and some complex electronic circuits, which it uses as vehicles to explain the basic circuits they are composed of. The circuits considered include a linear amplifier, oscillators, counters, a digital clock, power supplies, a heartbeat detector, a sound equalizer, an audio power amplifier and a radio. The theoretical analysis has been deliberately kept to a minimum, in order to dedicate more time to a “learning by doing” approach, which, after a brief review of the theory, readers are encouraged to use directly with a simulator tool to examine the operation of circuits in a “virtual laboratory.” Though the book is not a theory textbook, readers should be familiar with the basic principles of electronic design, and with spice-like simulation tools. To help with the latter aspect, one chapter is dedicated to the basic functions and commands of the OrCad P-spice simulator used for the experiments described in the book.

Electronic Experiences in a Virtual Lab
Language: en
Pages: 218
Authors: Roberto Gastaldi, Giovanni Campardo
Categories: Technology & Engineering
Type: BOOK - Published: 2020-05-11 - Publisher: Springer Nature

This book presents a collection of “lessons” on various topics commonly encountered in electronic circuit design, including some basic circuits and some complex electronic circuits, which it uses as vehicles to explain the basic circuits they are composed of. The circuits considered include a linear amplifier, oscillators, counters, a digital
Advances in multimedia information processing, PCM 2002 [electronic resource]
Language: en
Pages: 1255
Authors: IEEE Pacific Rim Conference on Multimedia, Yung-Chang Chen, Long-Wen Chang
Categories: Computers
Type: BOOK - Published: 2002-12-04 - Publisher: Springer Science & Business Media

This book constitutes the refereed proceedings of the Third IEEE Pacific Rim Conference on Multimedia, PCM 2002, held in Hsinchu, Taiwan in December 2002. The 154 revised full papers presented were carefully reviewed and selected from 224 submissions. The papers are organized in topical sections on mobile multimedia, digitial watermarking
Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries
Language: en
Pages: 246
Authors: Patricia C. Franks, Lori A. Bell, Rhonda B. Trueman
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-09-26 - Publisher: ABC-CLIO

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. • Explains how using virtual worlds in teaching and outreach can better motivate, engage,
Technology and Tools in Engineering Education
Language: en
Pages: 236
Authors: Prathamesh P. Churi, Vishal Kumar, Utku Kose, N. T. Rao
Categories: Education
Type: BOOK - Published: 2021-10-28 - Publisher: CRC Press

This book explores the innovative and research methods of the teaching-learning process in Engineering field. It focuses on the use of technology in the field of education. It also provides a platform to academicians and educationalists to share their ideas and best practices. The book includes specific pedagogy used in
Challenges and Opportunities for the Global Implementation of E-Learning Frameworks
Language: en
Pages: 328
Authors: Khan, Badrul H., Affouneh, Saida, Hussein Salha, Soheil, Najee Khlaif, Zuheir
Categories: Education
Type: BOOK - Published: 2021-02-19 - Publisher: IGI Global

As schools continue to explore the transition from traditional education to teaching and learning online, new instructional design frameworks are needed that can support with the development of e-learning content. The e-learning frameworks examined within this book have eight dimensions: (1) institutional, (2) pedagogical, (3) technological, (4) interface design, (5)